High spirited adventures on the seas or along the caravan routes of a fantasy world where all magic has turned into magical ginns. Advancement of levels with a fate condition. Free-Style Role-Play™ Advantage phase and Responsive phase combat system. Q&D for ship combat and emergencies, crossing deserts and raids. Complete rules as published inside Space Gamer magazine in 1993. Includes the scenario, Caravan of Doom, from the same Space Gamer issue with cover art by John E. Holland.