From the introduction:
The wildly weird and optimistic decade of the 1980's. It was a time when roleplaying in Germany was still in its infancy. Only a handful of RPG systems were available, so we relied on writing our own material. And we used the material we found in fanzines, and books, and movies, and comic books. The world, in a quite literal sense, was a simpler place with a slower pace.
80's small-town kids like us grew up on TV shows and roleplaying, and when we played, all these different elements somehow clicked into place and became that undefinable, huge and weird thing that entertained us for years. And in the back, the old tape recorder is playing movie soundtracks.
Do you remember marathon sessions that took 12 hours or more? I sure do, and I sure still do love them. Fond memories.
Tatzelwurm is the game I've written to create new memories like that. It's deliberately vague on the setting, and it's definitely "cross-genre", or using the old pulp definition, "science fiction".
Have fun, and God bless you.