This is a guide to fantasy wargaming outlining its history, the role of the controller, rules for play and methods to enhance the game and create the player's own world.
Includes introductory comments about wargaming, roleplaying, and solitaire gamebooks. Presents a consideration of fantasy roleplaying with a putative transcription of a play session. Presents the author's personal involvement with the hobby, followed by an explanation of social skills developed through play, followed by hints and tips for running a game. Chapters also include information on miniatures scale, basing, and painting, as well as a fairly complete - if simple - system for fantasy mass combat ("miniatures") and a basic fantasy mass combat scenario. Concluding comments consider "science fiction" gaming and a lengthy investigation of the author's own fantasy campaign. Includes color photographs.
Throughout, fantasy roleplaying and small-unit miniatures wargaming are considered interrelated, and occasionally conflated.