In the largest and wealthiest lands, success breeds problems that may not have been expected. The elite gather to set policy, craft plots, and then tell the rest of the people what is going to happen to them, like it or not. This is the world of the courtiers, those folks who have influence over the king; those folks who can change the destiny of those not allowed into the room.
But how do you handle courtiers in a role-playing game? Are they massively powerful warriors or spell throwing mages? No, their power is completely different and in many ways vastly more impressive. These are the folks that are hiring adventuring parties, and that makes them even more powerful, but so much harder to design and control as a GM.
If you’re looking for a ton of new ideas, ideas you can easily use in your existing game world or use to craft a new game world, then Small Bites is what you’re looking for. Our goal is to take a subject, whether an archetype, a monster class, or some other FRPG theme and bring you as much content about it as we can. But this isn’t a simple one-shot supplement. We want to get you involved in the process - giving us the themes you want most, the articles you like the best, and the feedback we need to make you happy.
This is the “World Walker” edition. The Game Master edition gives you even more, including ideas about campaigns, enemy characters, and world building. We know that veteran and starting players and game masters are all going to find things they can use, and ideas to spark their characters, campaigns and game worlds! Come on - You’ve got nothing to lose!
This supplement contains 21 pages of content, compared to the full version which contains 63 pages.