From publisher blurb:
Reclaim The World for Nature!
Wardens are not made, they are formed. Those who died on sacred ground may awake to find themselves to have escaped death’s icy grasp. The forest choses those of a balanced heart to be its champions- infusing their form with an iota of primal power.
Wardens wield the fury of the forest, armored with root and thorn and staving off those who would upset nature’s harmony. Wardens are part plant, part man, and all warrior. Wardens themselves are a mysterious lot- forbidden from living in urban environments or partaking in technological wonders.
- Chassis: d10, full BAB (+20 at 20th), 4 + Int mod skill points.
- "Zones": One of the main mechanics of this class is to define an area around you and kind of terraform it into some kind of natural terrain. Magical effects can be added to it depending on how you reclaim it for nature.
- Planar Warden (Warden Archetype): Bring slices of other planes to this one!
- Beast Knight (Warden Archetype): Unleash the beast with this archetype! It changes up how the warden works, making it more focused on delivering natural attack and gaining the ability to wild shape.