From publisher blurb:
Missing dig teams. A fabled stronghold. An insidious peril.
Someplace in the dunes, near a dead city of the oldsters, stands Gun Station Gamma, once more emerging from the shifting sands. The intrepid excavators set out to investigate the fabled gun emplacement, having heard rumors of missing dig teams being taken there, of the vile humanoid occupants, of heartless slavers, and a great trove of relic treasures within.
In this rapid-fire adventure, the excavators face sandstorms, thirst, predators, and pitfalls before ever reaching their destination — and once they find it, then the trouble begins. What mad experiments, pitiless torments, evil ambitions await within this much-coveted installation in the wastes? Will the adventurers emerge triumphantly and put an end to a festering malice, or go out in a blaze of nuclear fire?
Gun Station Gamma, our 11th book, uses the Outland System game mechanic and requires only The Mutant Epoch hub rules RPG game book to play. Designed for 6 to 10 third to fourth rank characters, this module is not setting specific, but if using the Crossroads Region as your campaign area, then the dig team can set out from Pitford.
- Rapid Fire adventure design: Crafted for group gaming of The Mutant Epoch™ RPG with generally set locations and encounters, although with our usual mix of rich random loot tables.
- 1 Player Handout
- 3 Maps
- 4 New Creatures