From the back of the book:
A Campaign Setting for the Ember Twilight System
EmberWorld presents a fantasy campaign setting completely unencumbered with heavy rules or flavorless game mechanics. Written in first person by Anlin Rafterson, a historian of the realms, EmberWorld takes the reader on an engrossing journey through a renaissance world filled with political intrigue, dastardly villains, and feral lands yet uncharted.
- Explore the wondrous cities of Ganworr or the untamed New Lands where colonies are only just beginning.
- New races and new professions supplement those provided in the Ember Twilight Core Rules of Fantasy Roleplaying.
- Includes rules for creating your own guild or secret society and detailed resources for narrators such as notable NPC's, Relics, and creatures.
- Well over thirty nations, tribes, and peoples are detailed within Anlin's "Guide to the Known World", each waiting for some intrepid adventurer to discover their secrets.
Freedom if You Choose to Take It