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Pg. 1
PDF version
Publisher: Starry Knight Press
Year: 2018
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: SO9WW
28 pages
Size: Letter
Link Image
Description Edit | History

From publisher blurb:


A One-On-One Adventure
Compatible with Most Fantasy RPG systems
Intended for one GM and one player character of levels 1 to 2
Easily adaptable for a party of 4-6 players of levels 1 to 2

The ancient village of Standown protects the entrance to The Dales.
The Little Folk who dwell there have been protected by a goddess.
But the goddess has been silent and evil has grown in her absence.
So it’s up to you to go down the wishing well and come back a hero!

Hello and welcome, adventurers and Game Masters!

I wrote this adventure to commemorate my 50th birthday and, while not as auspicious as a 111st birthday, I felt my half century mark deserved a celebratory dungeon crawl featuring some of my favourite elements of the fantasy role-playing genre! Here, in this adventure, you will find a plucky little hero, a village in the grip of a cruel overlord, puzzles and traps, scary beasties, magical wishes, and dreams coming true! So read on and prepare for an exciting journey down the wishing well!

This adventure takes place in the player’s home village of Standown, an ancient habitation which lies on the extreme western border of a land mass known as The Dales. It is the ancestral home of the small folk of the realm: halflings, gnomes and dwarves. During the age of creation the goddess Brigid, the protector of the small folk in this realm and others, brought forth the impassable mountains which surround the valley, to provide her charges with some protection from predation by the Big Folk. Thus, Standown lies at a critical strategic point: the entrance to the sole path through peaks separating The Dales from the human lands to the west.

The village has not always known peace: centuries ago a brief but brutal war was fought here, when evil humans attempting to invade and plunder this region. They were stopped, with the intervention of the goddess’ champion, in a climactic battle at the spot where the village now sits; the humans were forced to “stand down” and reach an armistice. From that day on the village was known as Standown, in remembrance of the importance of peace and cooperation between the races.

Now, once again, evil assails the village of Standown, this time in the guise of the corrupt Sheriff Margreth, an anti-paladin who, in league with evil humanoids, is plotting an invasion of the village and the destruction of The Dales! This evil has awoken the goddess Brigid and she is looking for a new champion to remove the cruel Sheriff in a trial by combat! Meanwhile, your player feels an unnaturally strong desire to climb down the Old Well just outside the village on their birthday, which was a rite of passage a long time ago, not knowing they are in for more than you bargained for as it is the goddess calling them...DOWN THE WISHING WELL!

This supplement contains a completely original ONE SHOT adventure, which was written to be run as a ONE-ON-ONE experience, with one GM and one player of 1st to 2nd level, with a pre-generated player included in the book. However, it can very easily be adapted for use with a party of 4-6 players of levels 1 to 2. It is fully detailed and ready for immediate use with very little preparation by the GM or the player(s)! The entire module should be playable in one evening of play. Inside you will find great Old-school art and detailed maps: including a dungeon map with keyed encounters for each area; an elevation map; and a fully detailed Old School world map of The Dales, with information for further exploration. Many nights of role-playing fun in this new territory are right at your fingertips!

This adventure provides an exciting expansion to the author’s campaign world, opening up the homeland of the small folk to adventures with you players. Along with the nations of Alderburgh, Jarlburgh, Dùn Bhriste and The Red Eagle Barony, the author’s camping world now comprises five nation states to explore!

This book features 28 pages of excitement and thrills, with players facing diverse challenges, including some that are out of this world, and it is sure to please discerning GMs and players everywhere!

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