From publisher blurb:
A poison is defined by some as “a substance that is capable of causing the illness or death of a living organism when introduced or absorbed.” It is often regarded as a dangerous, but sometimes necessary tool.
A poison is often used by assassins to take out one person when others are not needed to be killed. Sometimes, a poison is used when you just need someone “out of the way” for a short while and not outright killed.
They come in many varieties and forms, from a small vial of blue liquid added to the target’s food, to a greenish gas let loose to knock out the guards before getting to the main target. They can be complex, simple, with many varied ingredients. Some have effects that last for a few seconds, other for a lifetime.
They are as varied as the people using them, and this publication will help you in the designing of them for your games and stories.
- Multiple tables to give you ideas for the details of your poison
- A d100 table for the primary ingredients
- A d100 table for the possible symptom or effect of the poison
- a d100 table for the smell/taste
- 2 x d100 tables for the name prefix and suffix