From publisher blurb:
Fighting Foolishness continues! A 2nd book of ideas for the Fighter to fool around with.
As before, you the Fighter or Game Master decides how to integrate them into your character or game. Don't fool yourself with the plain fighter.
Some of the foolishness inside:
Burning: unleash the fire in your body by fighting your foes. The more you hit the more fire is released. Burn evil foe burn!
Against Myself: You fight yourself in a dream and if you win you gain some nice bonuses. Your sword vs your sword.
Queen Judgment: she looks at what you have done, have you fought a strong enough foe? If so then you will be allowed to level up and maybe you will gain a boon from her. Cut you in two and put you back together with the black and white strings. Is there a boon inside?
Shield Box: Turn your shield into a box, a defensive structure that foes must smash through to get to you. 6 sides of defense and plenty of space for you to stick your spear out of.
Upwards: Surrounded by enemies? Go upwards and grab an enemy you want to strike. Keeps the others weapons away while you get a fair fight. One on one is the way it should be, right?
Dneragoom Trip: the mushrooms take you to Dneragoom, the monsters come and the dungeon denizens get Dneragoomed! Pools of purple cream, doorways to nuttiness.
Fighting Foolishness 2, 30 ideas for you to use and think about.
FUN, fun, fun, Dneragoom fun,
fun, fun, fun, fun, fun, fun,
Dneragoom fun, fun, fun, fun,
fun, fun, Dnera fun, fun goom,
fun, fun, fun, fun, Dneragoom FUN!