A Ready to Roll module for And the Meek Shall Inherit, a Forged from GRAM saga of staying safe and sane after the fall of civilization and the rise of a new religion.
The apocalypse and what comes after is a fascinating topic that the media loves to cover and pick at… and gaming is no exception. What does it look like, at the end of days? What would it feel like to live in these exciting and terrible times? And the Meek Shall Inherit is the setting where the GRAM Role-Playing Game puts all the different options on the table. The fall of civilization, an outbreak of the undead, and the rise of a new religious order. It’s a new landscape full of options... and none of them are really favorable.
A Falling Out is at its core a simple intervention, trying to remove the burdens from two hearts, to absolve a married couple of the decisions they’ve had to make just to survive. These strings are not so simple they can be easily snipped or re-tied though. The Party will have to use tender hands to calm these restless energies and a strong will to see it through. Love after the Age of Man is never easy, but that doesn’t make it any less important. In a world where giant, radioactive scorpions exist, it’s still the connections between people that weigh the heaviest.