Publisher's blurb:
A Ready to Roll module for Trouble$hooters a Forged from GRAM saga of a city where a neon-bright future awaits in heavy contrast to a pitch-black history and the citizens who live there are caught painfully in-between.
Moral and ethical issues are not new territory for The GRAM Role-Playing Game; it’s practically our go-to for friction, but Trouble$hooters takes this even further than usual where it’s not the situation that’s in question, but most of the setting itself. This is a world of contrasts, where the harsh realities of the past meet up with the uncomfortable possibilities of the future. The players caught in the middle of this intersection, having to deal with the day-to-day of it all.
And in this episode, the old adage about not learning from history becomes a present-day problem. Tzorah-Asteria Station is a sprawling metropolis suffering from a great many growing pains and in the suburb of South Zimon, the very air is thick with those aches. In an effort to revitalize the community, the city government re-opened St. Birnadyne church… and raised the taxes to cover the expenses. This integration of church and state has had quite the opposite effect, however, fraying the nerves of the citizens it was meant to help to the point where a protest-turned-riot broke out and set everything back even further. The church’s leader calls in the Trouble$hooters, hoping they can mediate this situation before it slips further out of control.