A Two-Round Continuous Play Living Dead Campaign Adventure
For Heroes of 1st - 13th level
From the introduction:
Along the shores of Lake Michigan in August 1897, an anguished wail echoes through the night announcing the return of another lost child. Heroes from the White Rose Society are sent to investigate a strange series of abductions and the sinister machinations behind them. Can they stop the kidnappings before more children are harmed?
A two-round continuous play Living Death Tournament suitable for adventurers of 1st through 13th level.
The Living Death Campaign uses Masque of the Red Death.
The scenario is published as an 82-page adventure and an 8-page Maps Appendix.