Publisher's blurb:
An adventure for 4-5 characters of level 1.
Designed for beginning Dungeon Masters
This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards of the Coast website.
For use at the table or using Fantasy Grounds Virtual Tabletop Software
Included in this purchase:
- PDF of the adventure.
- Fantasy Grounds Module
- All maps, both gridded and ungridded for use at the table or in other virtual tabletop software.
A dungeon delve you won't forget in a hurry
Villagers have been going missing for months now and our heroes are asked to investigate. The trail soon leads to a ruined temple in the hills to the North of the town. Venturing beneath this temple, the adventurers discover an evil cult dedicated to the worship of a Water Weird. Can our heroes rescue the villagers, defeat the cultists and end the abductions once and for all?