From the introduction:
There are times when any Traveller Referee needs to generate a quick adventure. Whether this is to cope with players who have wandered off the planned path, as part of a large-scale adventure or as the core idea of something the Referee wants to work up, the need is much the same.
This book presents two kinds of ready-made adventure seeds, each with enough detail to get started straight away but generic enough to be dropped in more or less anywhere. This is not a book of complete adventures; there are no stats or maps herein. This means that the adventures can be used in any setting and with any rules set. They can be ‘tweaked’ and reused if necessary.