These mutant Nazis from the future have already tried to change history... and failed. Now, they rule a remote corner of the Peruvian jungle and support fascist movements around the world. Can your players stand up to their genetically-engineered might?
This booklet contains Chapter 13's bizarre origins, their present efforts to control the world stage, a trio of plot hooks, and a catalog of their fearsome mutant powers.
Chapter 13 is a pure setting book that's designed to be plugged into any role-playing system. Whether you're hunting fugitive Nazis in the modern day or going toe to toe with the Third Reich in a pulp-era adventure, the mutant Nazis of Chapter 13 will give your players a nemesis worth hating!