From publisher blurb:
Use mind-affecting magic in character development, worldbuilding, and adventures!
Enchantment, also known as charm spells, is magic the affects the mind of the target. A talented enchanter can alter attitudes and emotions, convince them to change their opinions and behaviors, and even compel them to do things they normally would not do.
Antagonists will seek to leverage the same effects, but their implementation won’t be as ethical as a protagonist’s. If they consider the ramifications of robbing another person of their agency at all, they won’t care. They will use this category of magic to control monsters, beasts, and people to fight their battles The behaviors they compel will be put to use furthering their selfish desires. A villain may even use enchantment as a secret trick up their sleeve, to be used if their evil schemes go awry.
As with all magic, there will be some fear and misunderstanding among the common folk. The title enchanter implies that the caster can bend a person’s mind to their will, forcing them to do their bidding. Such casters will face resentment from those who feel such power is innately unethical, no matter how it is used. Many people will fear that they will be manipulated, used, and abused. There may be a great deal of distrust if enchantment magic is used openly, even for nominally beneficial purposes.
In this book, we’ll show you how to utilize enchantment in your worldbuilding endeavors. You’ll see how it can influence character, setting, and story elements. By the end, you’ll understand how to make enchantment into an essential, useful, and entertaining part of your campaign.