"Hey, do you think they're expecting us? It's their base after all... they might have some advantages, they know the battlefield better than us..." said Milva the rogue as she climbed towards the crevice in the stone that led to the goblin's cave.
"Don't be silly, they're just raiders and riff-raff... they won't be any different than their comrades back at the harbour" replied calmly Albrek, dragging himself behind her, ready to spill some bandit's blood in the name of his God.
These could very well be the last words of the unfortunate adventurers that underestimate one of the encounters you'll find in this product.
...No, Albrek, this won't be yet another easy encounter. This will be the final encounter, the culmination of the whole quest. Get ready, or die.
...And yes, Milva, you'd better watch your back because your enemies have indeed the advantage of fighting on their home turf.
In this document you'll find 8 original "boss encounters", designed to be played at the end of a dungeon, of a quest or of a story arc; each encounter comes complete with hand-drawn maps, balancing options to make it even tougher or easier, and of course... you guessed it, Lair Actions! New Lair Actions, especially tailored for the encounter, ready to take your players by surprise.