D100 Dungeon The Adventurers Companion, is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into your games, and contains a new way to play quests, with the introduction of a campaign quest line and side quests.
This first expansion adds a wealth of rules, a campaign, and extra quests, and will be an essential companion to continue exploring the adventure provided in the main rulebook. The Adventurers Campaign, is available as an 80 page PDF, Softback or Hardback book and contains rules for converting your adventurers from the free print and play versions of the game to the print on demand game (Version 3). An adventurer fast track system, that will create adventurers that are quest ready and have already completed their first 5 training quests. Rules to play with additional players, making the solo game, a multiplay game. Special encounter rules that are quick and simple and will eliminate encountering the same monster over and over, due to the Encounter Modifier. A new Encounter Table, with new monsters and abilities, that you can choose to use instead of the one in the main rulebook. New Hero Paths and new Races. A crafting system called Witchery that will allow your adventurer to combine parts looted from monsters and make them into special potions and anointments. A Brief description of skills to help determining the best areas to place experience pips towards. Rules to create your own quests. A new rule called Death Kill, that will convert those really high damage scores, that wipes out a monster into a bonus that is applied to the loot table and a narrative of how your attack affected the monster. A 20 quest campaign with an interlocking story and narrative and 25 additional quests to play at your leisure.