In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards!
Harvesting creatures: A simple way to harvest creature parts to use them.
Extracting minerals and other resources: A player want's to collect some mithril to create an armor with that? no problem!
Plant gathering and alchemy system: A simple way to gather plants for alchemical purposes
Crafting and special materials: An easy way to use the harvested creatures parts and extracted resources to make new pieces of equipment.
Armor, weapons and equipment: Expanding the equipment for characters (also new magic items!)
Feats related to surviving in the wilderness, collecting materials, crafting and alchemy.
Dangers of the Wild: New environmental hazards ready for use in your campaigns! (also some simple guidelines and survival considerations for specific terrains)