In a ruined temple of a god of magic, the headless ghost of a priestess shuffles around in anguish. A dark wizard has used the ruins as a laboratory for his foul experiments, attracting monsters and transforming the priestess’s remains into an undead creature. Only by venturing into the temple’s basement and destroying a dark wizard’s creation can the priestess’s ghost be put to rest.
The Temple of Adhara is a short (one-session) adventure designed for a party of 4-5 characters of level 3. It can be placed into any campaign setting, in a forest on the outskirts of civilization. It should require no preparation on the part of the GM beside reading through the adventure in advance. It includes combat encounters spiced up with environmental features, roleplaying encounters with an ethical dilemma, and six new charms that can be given as rewards.