From the introduction:
Welcome, gentlemen. It's hammer time.
This game is supposed to be a simple, fast way to create stories of gentlemanly conflict against the forces of darkness.
For rules inspiration we look to the classic percentiles games of our past - roll low and keep moving. We don’t bother with many stats, just six general traits and three skills that govern fighting and occupations.
The game follows a “theater of the mind” philosophy, so things like movement and range are handled with words like “near” and “distant” rather than feet or yards. Likewise, we boil weapons, gear, and magic down to essential basics. These rules are perhaps best suited for one-shots and short campaigns.