From publisher blurb:
A great lighthouse, evil magic, murderous monstrosities, and an innocent hamlet caught in the middle of it all.
Near the wild sea, looking out over the ocean, stands a large cliff named Gordon's Bluff. In the shadow of Gordon's Bluff was a mostly happy and prosperous fishing hamlet. High above the hamlet, on Gordon's Bluff stood the Great White Lighthouse.
The lighthouse stood for generations as a symbol of safety and prosperity, guiding ships from miles away to the hamlet. But then one night, the Great White Lighthouse went dark. Screams and blood filled the night air. Each night since, evil green eyes look out from the top of the dark lighthouse, down onto the hamlet.
What had been their greatest blessing, has now become their greatest curse. Evil monsters now run rampant in the Great White Lighthouse. Destroying all who venture near. The poor survivors of Gordon's Bluff are in their darkest hour. They need a hero. Could it be you?
Gordon's Bluff is an exciting new nautical adventure module from Zan's Adventures. The module is setting neutral, so that you can work it into any game world that you wish to. This module is designed to work as a side quest, a one shot, or feel free to incorporate it into your own main campaigns.
Gordon's Bluff was designed and play tested for groups from level 2 to level 5. Gordon's Bluff is designed to be played with only a few minutes of preparation. Key points, skill checks, items, and decisions; stand out in bold text so you can quickly find what you need. Skill check successes and failures are clearly set in boxes to make it easy and fast to find the text/results you need. No more fishing through paragraphs of text to try and find key points.