From publisher blurb:
Fighting Foolishness 4. 4 times 7.5 means... 30 more ideas/abilities. The Fighter will never be a victim of the bumble caster again!
Whatcha, Whatcha, Whatcha got in the pdf?
Every foe will get an arrow from the Fighter with An Arrow For Everyone. Arrows arrows arrows, they will know the arrow.
An invisible foe wil soon be visible. Load up a Paint Missile and color the unseen green, yellow, purple or maybe blue. It has to be some color the monster will like.
To shoot a missile or strike the foe with a club? My Fighter cannot decide this. But maybe she doesn't need to with Melee And Missile, she can do both!
Our foe has beaten us but the fighter wants Revenge. And revenge is what he will have with the Revenge ability. Smack back with double the attack... or maybe more.
Too many battles the Fighter has fought, she has a terrible case of the nerves. Each battle might bring back the shakes. But when the shaking starts she can make her foes shake instead. That's what Nerves is for.
How many time does a Fighter have to swing his sword before he hits? The stupid monster, what can hit it? Many rounds later Frustration becomes active and he knows that thing is going take some damage this round. DIE DIE DIE screams the Fighter! ARRRGGHHHHH!
What is going on here? I just took a full HD of damage and there looks like there is more coming. Time to activate the Damage Retreat ability and get away from the attacks. Back the Fighter goes and the foes have nothing to attack for the rest of the round.
And finally we have some nice nature abilities with Roots Of Liberation, a man and his friend the tree fight evil in a forest far away. Last but not least is Wee Face Feast, mushrooms make good and give you some unusual healing options.
Behind the big 4 there are 30 fighting ideas for you. Fighting Foolishness 4... fight the fools today!