From the publishers blurb:
The city of Blackrock is in peril! An army of shrieking demons marches inexorably closer, less than a week away from putting its people to the knife. The Duke puts out a call: brave and resourceful heroes are needed to recover the sacred words that will unleash the power of the Sealing Stone. Words that have passed beyond the world - and so these adventurers must pass beyond the world, into…The Magician’s House!
The Magician’s House is designed to challenge the party and delight the players with its whimsy. Within its enchanted walls, they will find doors that open to strange vistas: faerie gardens, abandoned cities behind the mirror, libraries of boundless size and crystal domes on the moon. They will encounter beings that interrogate and imperil, beguile and betray, entreat and entertain; children and ogres and aliens and magical statues.
The Magician’s House was designed as a one-off adventure for the Dungeon Crawl Classics role-playing game, but it can easily be inserted into an existing campaign. It’s appropriate for 3-6 characters of levels 1-3, although it could even serve as a very dangerous funnel for zero-level PCs.
What you get with The Magician’s House:
The adventure itself; a fantastical location crammed with whimsy, secrets and deadly peril.
Seven pre-generated characters for one-off adventures
Hooks and seeds for campaign play
Handouts for your players
Three new patrons!
Five new spells!
Coming soon: full conversions to 5e, Lamentations of the Flame Princess, and my new rules-lite old-school RPG Lark Fantasy.