From publisher blurb:
The best stories, settings, and NPCs are often inspired by the real world. This book will take you from endless wastes to soaring palaces, through thrilling events and heart-stopping disasters, and introduce you to figures both treacherous and heroic.
Need a military commander? Have a look at some of history's most colorful generals, like Lamachus, Tomyris, or Götz von Berlichingen. Need a barren wasteland? Don't send your PCs out into the deserts of Generica again! Model their destination on the spiny thickets of Madagascar, the Pripet Marshes, or the Ténéré. Need something unusual happening on the borders of the kingdom? Rather than another rebellion or mysterious cult, why not have it be the exploits of the Captain of Köpenick, the rise of Lysenkoism, or explorers searching for Prester John?
This is not a history book. It's a reference for GMs. We know that nitty-gritty details won't translate into your game. What GMs need is story. Striking, attention-grabbing story that will make your players sit up and say, "Wow! Where do you get these ideas?"
The book itself is huge: 221 pages on 160 topics. There are subjects from all over the world and from all periods of history. Each topic contains all the information you need to run it at your table, and none of the information you don't. Plus, each one ends with tips on how to use the subject. The document is easy to navigate, with a terrific index to help you find exactly the topic you need for your game.