Burning twin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.
Raised in memory of a great adventurer, the guildhall is sturdy, yet tastefully furnished. Patterned rugs soften the ground, and a shared bedroom provides a modest—yet clean—resting place for weary travellers.
The well-stocked bar offers ample snacks and drink, and there are private rooms hired out for meetings, and other, secretive purposes.
A balcony on the upper floor overlooks the hall below, and signs of sorcery have been permanently burned into one of the private abodes. What fowl plots are being formed, behind closed doors?