From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition.
Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included.
Aquatic Races. Playable merfolk, sahuagin, bullywug, and kuo-toa races are included.
Primal Path: Aquatic Totems. Not all Path of the Totem Warrior barbarians identify with creatures of land. Options for Shark and Crab totems are provided.
Bard College: College of the Crew. Armed with a sea chantey and a knack for leading, these bards are primed to set sail on the high seas.
Divine Domain: Luck Domain. Clerics of the Hunt domain put faith that things will work out above all else, trusting in their gods to bend chance in their favor.
Martial Archetype: Skirmisher. These fighters dart between enemies, using their movement around the battlefield to exploits their foes' weaknesses.
Monastic Tradition: Way of the Wave. These monks harness the power of water, shaping it to protect themselves and attack their enemies.
Sacred Oath: Oath of the Code. These paladins adhere to a strict set of rules, valuing honor and duty to those they travel with.
Sorcerous Origin: Giant Heritage. These sorcerers are a counterpart the Draconic Bloodline. They have giant's blood in their lineage, and it grants them phsycial power and martial prowess.
Arcane Tradition: School of Dracomancy. These wizards acknowledge dragons of great power and look to harness some of that energy for themselves.
Prestige Class: Beast Master. A variant of the ranger's beast master archetype, this prestige class allows other classes access to a companion, and gives it a little more survivability and power.