Publisher's blurb:
Step into a barbarian frontier town, located in the harsh northern wilderness. Each log building has been intricately carved with depictions of Wolves, Bears, and Ravens; symbols of the three clans.
Each clan has a hall, although one shadows the others in the form of a great tower, dedicated to the esoteric arts.
There are taverns, filled with warm furs, and plenty to drink. Raucous voices call out from the fighting arena, and strange floating stones can be found hovering above the burial mounds at the outskirts of town.
A strange old man watches over those stones, with a white raven on his shoulder. He also initiates young boys into men in the Hall of Changing—a terrifying Dwarven ruin, only accessible through a long tunnel, for no-one has figured out how to open the doors…
But a darkness dwells there, and is sealed away within. Pray your adventurers don’t find it.