About to run a swashbuckling sea campaign, but worried your players already know every finned foe in the monster manual?
Why be anchored by the usual cast of gilled baddies when you could spruce up your game with this compendium of watery foes?
Sea Beasts and How to Kill Them is the perfect companion to the Ghosts of Saltmarsh adventure, or any story set on oceans or rivers. The book contains 36 pages of monsters that live in or near the water, ranging from challenge rating 1/4 to 16. The pages are chock full of original monsters: adventurers can test their minds against wiles of the hypnotic Siren or try to keep their feet as a rotting Blue Whale Zombie smashes their ship’s hull to splinters. Also included in these pages are a hoard of variations on old classics. Imagine your players’ surprise when the usual merrow raiding party contains Merrow Leapers, whose wing like fins allow them to fly across the bow, dragging several screaming deckhands overboard in an eyeblink.