This is a familiar scene. Shackled. Bound. The same faces surround you as the last time you were in this dark, dank cell. Your friends, your party members. You’ve been told that your actions have led to death and destruction near and far, but you were only doing what was demanded of you from those who hold you captive again now. A looming figure goes over your crimes and holds out a glowing gemstone, offering a trade for your lives. “You must undo what you have done and put this back,” he whispers. “You must return to the Ghost Tower.”
A Four‐Hour Competitive Adventure
Herein lies the competitive adventure DDALCA-01 Return to the Ghost Tower of Inverness. This was formerly a special adventure that could only be run if a DDAL administrator or Wizards of the Coast employee was attending your public event, but we've decided to unleash it upon the public!