The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Everyone's still trying to get their footing with the new move to Saltmarsh, and already some new punk has managed to step on a lot of toes. Get down to the docks and let 'em know the business: either they're in the fold, or they're out in the cold.
"New Blood" is a short, one-shot adventure written for characters from levels 1 to 3. It is designed to be played in approximately 1-2 hours, and can be run with limited support from the Monster Manual or the Dungeon Master's Guide.