The fourth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Good news, everyone! A wedding fast approaches, and for once you're being hired to PREVENT things from going awry! Things are looking good, too - the bride and groom seem to be in love, and both families are reasonably amicable about the arrangement. In fact, things are starting to look TOO good; why is Mr. Porter involved, and what skeletons are about to come screaming out of the closet?
"Fishy Kissin" is a short, one-shot adventure written for characters from levels 1 to 3. It is designed to be played in approximately 1-2 hours, and can be run with limited support from the Monster Manual or the Dungeon Master's Guide.