The sixth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Everyone needs to cut loose once in a while, and it seems like the upcoming sailskimmer race around Saltmarsh is the perfect opportunity. Mr. Porter, however, has no time for fun and games - there's a new job to be done, and it seems like one of the sailskimmers has something they need. Can you put aside your competitive drive long enough to get paid? Or do you think the race winnings are enough to keep you safe from your employer?
"Sailboat Racers Sing This Song" is a short, one-shot adventure written for characters from levels 3 to 5. It is designed to be played in approximately 1-2 hours, and can be run with limited support from the Monster Manual or the Dungeon Master's Guide.