Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the process become a vital weapon. This supplement will hopefully become one of them, as DMs become inspired by the grim, epic or mundane conditions of the human body and mind.
This third installment of the Malady Codex focuses on diseases that affect those who sail the seas. With them, you can bring a fantastical sense of realism to your nautical adventures. The high seas are full of wonders and dangers, and you can showcase both with these storytelling tools.
Do not underestimate diseases. Part of the Dungeon Master’s art is to be able to stir feelings up in their players, and few human conditions could accomplish that better. Used as a way to advance a storyline, to expand a character arc or to create conflict, the following stories can serve you well!