Have you ever been playing a game and thought to yourself, "This is pretty cool, but I bet I could design a game that would be even better?" That's what we're doing in Animus.
Animus is a fantasy game that focuses on providing character options and removing arbitrary limits. Characters are defined by Attributes, Race, and Class; in turn, Class gives access to Skills. Characters are built using point pools.
The document noted here is comprised of sections bearing various dates, including: September 29, 1994; October 30, 1994; and July 7, 9, and 31, 1996.