The ninth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
No one wants to have lunatics and scoundrels wandering the streets, which makes the arrival of a hospital ship to Saltmarsh a welcome opportunity for the town leaders to do a bit of housecleaning. It's not long before the disappearances stop affecting undesirables and starts affecting desirables, and what's worse is there are rumors of twisted experimentation and cultish worship out on that hulk of a ship. Something is dirty about the whole situation, and you're the cleanup crew.
"Silence the Screaming" is a short, one-shot adventure written for characters from levels 3 to 5. It is designed to be played in approximately 2-3 hours, and can be run with limited support from the Monster Manual or the Dungeon Master's Guide.