A group of paladins have brought a group of warlocks to Baldur's Gate for their execution. Before the execution can be carried out, the paladins and warlocks are pulled into Avernus by a cultist's ritual. Once in Avernus, the six must depend on each other to survive.
Played in two three-and-a-half-hour blocks with a 45 minute intermission.
Play of this open usually involves multiple tables with competitive scoring.