From publisher blurb:
Ready for Something a Little Different?
Tired of the same old classes? Want something new and different? There have always been certain elements of the game that have traditionally been outside of the toolbox players got to work with: afflictions like diseases and poisons, monster abilities, and environmental and terrain rules have always been firmly the purview of the GM. But this book turns all of that on its head, presenting four new base classes for the Pathfinder Roleplaying Game that allow players to do things they’ve never done before, and shine a spotlight on parts of the game that traditionally get brushed over or ignored. Included in this book, you will find:
- The afflictionist, a master of status effects and conditions that can easily manipulate curses, diseases, poisons, and more, both inflicting them on foes and taking them from allies.
- The mimic, a “blue mage” who can not only learn spells by observing them as they’re cast, but can learn and mimic the extraordinary and supernatural abilities of monsters, as well.
- The quartermaster, who specializes in eking the most possible use out of all the potions, scrolls, wands, and other consumable magic items most adventurers forget about in the bottom of their pack.
- The tactician, a master strategist who makes the most of positioning like flanking or higher ground, and can use their terrain and environment against foes to always have the upper hand in a fight.
These oddball classes have no place in a core rulebook, but if you’re looking for something to spice up your next game and let you play with some toys that players normally don’t get to use, look no further than the Misfit Class Guide.