From publisher blurb:
Vajra suddenly tensed up; her keen hearing had picked up something in the corridor behind us. With a curse, she spun, submachine gun raising in one fluid motion. Her initial burst caught an arachnobot full on. Berlin followed suit, targeting his auto pistol at the gloom behind the now-smoldering junkpile, where a dozen points of red and a staccato metallic clicking drew close enough for the rest of us to hear.
Several of the red lights went out in response to the shots, only to be replaced by others. The clicking continued, growing louder as the mass of arachnobots drew near. The Colonel hung back, SMG ready, his tactical mind already working on the problem. I stuck close to him, nervously gripping my tool kit in one hand and my auto pistol in the other. It was then I heard the telltale, rhythmic whirr-CLUNK-UNK of a much larger mech approaching. A triad of huge red points appeared behind the advancing arachnobots.
“Colonel…!” I started, stepping backward..
“I see it!” he snapped, snatching a grenade from his belt. He thumbed the actuator and hesitated only long enough to decide on the most effective spot to place the explosive. “Vajra! Berlin! Fireanole!” he shouted, lobbing the device.
Robots are a staple of science fiction, and Cepheus Engine and the Original Science Fiction Roleplaying Game (OSFRPG) are no different. But while there are many resources for building them, they require a certain investment in time and effort — time a Referee may not have. That’s where Quick Robots comes in. Quick Robots is a system to quickly design a robot helper, adversary, or background character for an adventure. Designed for fast design (most robots can be put together in five minutes), the system includes enough detail to effectively portray a mech while leaving plenty of room for Referee tweaking.
Quick Robots. When you have the metal, but not the time.