From publisher blurb:
Magonomia is the tabletop roleplaying game of Renaissance wizardry. The player characters are wizards whose magic is based on authentic sixteenth century folklore. Together, they explore mysteries in a world steeped in invisible spirits, enigmatic faeries, and secret societies.
What destiny do your stars foretell?
Welcome to Magonomia
This product is a self-contained, playable version of Magonomia that includes everything you need for your first several adventures: pregenerated characters, over 50 different spells, sample creatures and opponents, and all the rules you need to enjoy many hours of adventure with your friends. Shewstone Publishing will also be publishing two adventures for use with these Starter Rules.
The Mysteries of Magic
Your wizard will wield one of the noble Sciences of magic: alchemy, astrology, theurgy, sorcery, or witchcraft. Their spells enable wondrous feats such as invisibility, flight, even forecasting the future. Innovative divination rules mean magic can always advance the story, but never spoils the mystery.
An Age of Wonder and Adventure
Magonomia is set in a fantasy version of sixteenth-century England that has the fantastic elements of Renaissance tales. You might meet the elemental spirits of Shakespeare's The Tempest, the faeries of A Midsummer Night’s Dream, the witches of MacBeth. Werewolves prowl the Yorkshire moors. Ghosts haunt the alleys of London. A host of invisible spirits swarm through the world and can be commanded by those who know their secret names. Enchanted England is a place of wonder and peril, a world ripe for adventure!