From publisher blurb:
“The Shipyard” is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Platinum bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that volume.
Shipyards are places devoted to the construction of vessels of all sorts, including rowboats, keelboats, longships, sailing ships, warships, and galleys. Such places might be very specialized and used only for construction of one or a few sorts of ships or boats, or more comprehensive and used variously for multiple purposes, to include building many sorts of watercraft, repairing and maintaining them, and possibly even breaking up decommissioned vessels. Adventurers might end up in shipyards for any number of reasons, to include commissioning construction of vessels or having existing ones repaired; serving as security personnel; posing as workers or otherwise gaining access to facilities to gather information or steal things; or being hired to oversee transport of completed vessels to clients in other places.