The ancient city of Ur-Turuk lies baking and dusty under a burning sun and is known as the City of the Sorcerers due to its most famous inhabitants.
The “Sorcerers of Ur-Turuk RPG” core book provides the rules for a campaign set in the ancient and dangerous city. This book provides an ideal first campaign for the game with a newly formed group of Sorcerers setting up their new Vahnam in Ur-Turuk, investigating the ruins of an Alulim manse and dealing with the aftermath of that exploration.
This product is Part 1 of a four part mini-campaign. Once complete, a "complete" pdf will be released and sent to all purchasers of the four individual parts. A discount will also be available to allow those buyers to get the print version.
Introduction (from the book)
This mini-campaign for the Sorcerers of Ur-Turuk RPG was written primarily as an introduction to the game for both players and GM’s. It includes a section where the lesser characters travel to the great city and begin the process of founding a Vahnam, and it allows the Major characters and Sorcerers to get into the political life of the city.
The adventure continues with what could be considered a “standard” Sorcerers of Ur-Turuk adventure: delving into an Alulim ruin in search of Artefacts. Thereafter the adventure deals with the consequences of what the Sorcerers find and its wider impact.
The tempo of the earlier parts allows a group new to the game to ease into the rules and setting alike whilst still experiencing the full “Ur-Turuk” vibe.