You want to give your players access to a source of healing potions, but a bland “magic potion shop” will not fit the atmosphere of your game? You want an element of uncertainty that just handing out a list of what is on sale will not generate? You want something that will turn any purchase into a minor encounter at the start (or the end) of an adventure? Do you want an ongoing background story about the Works and Misfortunes of ye Alchemist the characters visit regularly?
If you do, the purchase of this PDF will not only give you the basics about two fantasy OSR NPC (Howell the alchemist and Turlough the Dwarf smith) but also a set of rules for randomizing the available healing potions and a total of 30 incidents that will affect the PC´s current and future business with Howell (and a have the potential to terminate them). These incidents include:
ideas for little, odd side quests
potions based on existing spells
new alchemical products (which may not be without flaws)
dangerous encounters related to ye alchemist
two magic items the PC may acquire
diverse mishaps and misfortunes!
Use a d100 to determine a random incident for each visit after the first, or handpick and arrange those you like to create your own “chain of events” around ye alchemist.
Last but not least, optional rules are included to make Alchemy accessible for players as a Specialist skill (LotFP compatible*)
There are two PDFs, one with colour backgrounds, one with black and white.