Characters will sometimes venture into cold regions. These could the frozen polar realms, in mountainous areas or simply during the wintertime in temperate and colder regions. This supplement has 100 different encounters for cold locations. Some are potentially useful, some are potentially dangerous and some are just puzzling. They can be used as a source of adventure hooks in some cases, or simply be background colour to encounter whilst travelling.
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Here are some sample results:
The glacier here borders the water, which is nearly 200’ below. The edge of the glacier is unstable, and may collapse if too closely approached (it will crumble if more than a Medium-sized creature approaches the edge; DC 15 Reflex check for all within 20’ of the edge to avoid falling into the sea).
The ground here is treacherous, as it is covered in huge pieces of broken ice that have been forced up at various angles, making it difficult to cross (treat as difficult terrain). This is a patch of sea ice, and the sea pushed the ice into the different positions whilst it was freezing (DC 15 Knowledge (nature) confirms this).
The ground is a large sheet of ice that is extremely smooth and perfectly reflective. The images of creatures on the ice and the sky can easily be made out. The ice also proves strangely resistant to damage.
The ice and snow underfoot suddenly starts sagging, dropping several feet before stabilising again. The shift is enough to knock most creatures off their feet (DC 10 Reflex to remain standing). Even after the snow and ice stops moving, continuing groaning and cracking noises suggest that the surface’s stability is only temporary.
The ice here is riddled with narrow holes, each about an inch across and of an unknown depth. The holes appear to be regularly spaced, 6” apart, in a grid pattern.
One page is the front cover, one the front matter, one is mostly ads and one is the OGL.
The supplement is also available in a system-neutral version, which is slightly shorter and lacks the Pathfinder stats. You do not need both versions.