From publisher blurb:
Learned people say that books can lead one’s mind to places it would never have ventured before. As I write this book of my own adventures, here in the lavender garden of St Michael’s Asylum for the Mentally Ill, I am eminently qualified to confirm that it is no pithy aphorism.
The things of which I read would send the hair of most grown adults alabaster white, and take ten years from their life.
Writing them down, so my Doctor has told me, will be a way to take these things from the nightmares of my psyche and give them a form that is ordinary and thus rendering them impotent. I don’t know if my learned Doctor knows just what he is asking but I shall try it anyway as no amount opium or snuff has proven enough to end the iron hold of the things I have seen, heard, smelled, tasted, and touched.
It all began with a presumed innocent trip to the library at Oxford University...
Beta Maxxthulhu is a Weird Tales genre game set in a loosely defined 19th Century European setting using the Beta Maxx Engine. It is a light rules engine intended to give a combination of support structure but plenty of scope to solve the problems before the players in a variety of ways.
Beta Maxxthulhu includes a new set of mechanics based upon "Fracture" and "Psychoses". Encountering the Weird risks fracturing your understanding of the world, it risks Fracturing the world you perceive, and if fractured badly enough the way your mind responds is to develop a Psychosis. While a psychosis may immediately seem like a harmful effect for a Character, it can have your character be the only one who can resolve the situation.