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RPG Item: Monster Loot Vol 1: Monster Manual
Nick: 
Fantasy Grounds Version
Publisher: (Web published)
Year: 2019
Electronic (PDF, DOC, eBook, HTML, etc.)
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English
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RPG Item: Monster Loot Vol 1: Monster Manual
Nick: 
PDF Version
Publisher: (Web published)
Year: 2019
Electronic (PDF, DOC, eBook, HTML, etc.)
81 pages
Size: Letter
English
View
Corrections
Link Image
RPG Item: Monster Loot Vol 1: Monster Manual
Nick: 
Trofea z potworów - Księga potworów
Publisher: (Web published)
Year: 2019
Electronic (PDF, DOC, eBook, HTML, etc.)
94 pages
Size: Letter
Polish
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Description Edit | History

Publisher Blurb:

I want to loot the beholder!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.

With this supplement, these brave adventurers will be able to craft the hide, teeth, and claws of their enemies into dangerous weapons and equipment that is sure to mark them as legendary heroes of the realm.

Examples of Loot
Basilisk

1d2 Basilisk Eyes. When consumed, you must succeed on a DC 12 Constitution saving throw or become petrified as you are turned to stone. You remain petrified until freed by the greater restoration spell or similar magic. It can also be used as an additional material component when casting the spell flesh to stone. When used in this way, the target of the spell has disadvantage on their saving throw against the spell’s effects.
1 Vial of Basilisk Blood. If poured on a Medium or smaller creature that has been petrified by being turned to stone, they are cured of the petrified condition.
Green Hag

1d2 Green Hag Hands. Requires attunement. Can be used as an arcane focus. You know the dancing lights and minor illusion cantrips, but only when you are holding onto the hand. Charisma is your spellcasting ability for these cantrips.
1 Green Hag Tongue. When consumed, you can mimic animal sounds and humanoid voices for one hour. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
1d4 Vials of Green Hag Blood. Can be used as an additional material component when casting spells that turn something invisible. When used in this way, the duration of the invisibility increases by one minute.

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