From publisher blurb:
A 5E MODULE FOR 4-6 PLAYERS, LEVEL 7 PLUS
Overview: This adventure begins on 5 December, Krampus night. The party has been traveling for days and they fear they are lost.
Winter seems to have fallen within the past twenty-four hours, and the party is cold, wet and tired. They had hoped to have been home to their families at least a week ago. The path they follow narrows, and gets faint in the twilight of the woods.
The night is cloudy, and the ground warm enough that a cold fog drifts up, soaking the party further. In the early evening hours, they notice a pale yellow light ahead in the distance.
As they approach, the party encounters the Weihnachten Inn where they will learn about the demons of Christmas. Can they defeat Krampus and his minions and save Weihnachten in time?