The Malady Codex offered an introduction into the realm of magical diseases. Written by medical students with a love for tabletop roleplaying games, it was inspired by the vast array of diseases, and the medieval myths that once surrounded them.
"Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the process become a vital weapon. This supplement will hopefully become one of them, as DMs become inspired by the grim, epic or mundane conditions of the human body and mind.
Do not underestimate diseases. Part of the Dungeon Master’s art is to be able to stir feelings up in their players, and few human conditions could accomplish that better."
We still echo the same sentiment. These adventures each have their own character, but represent the same storytelling values as the Codex.
In this book, you'll find:
- Nine disease-centric adventures that stand on their own as stories with a beggining and a climactic ending, ranging from level 1 to 15.
- A guide to connect these adventures into one cohesive story with the world at stake.
- A plethora of new monsters and magic items, tailored for each adventure.
- Eight pre-generated level 1 characters, full with stats, abilities, backstory and roleplaying tips, to bring out the best of a world of pestilence.
- Beautiful custom art for each adventure that captures its essence and inspires DMs and players alike.
- Custom made maps for each adventure.
- Handouts to bring the game to life.
- from the publisher's blurb