Publisher Blurb:
This product helps Dungeon Masters enrich and customize the magic items they provide. It expands the 60 standard special features of the Dungeon Master's Guide into a whopping 400, most with their own sets of internal variety. Make your magic items truly unique!
DUNGEON MASTER TOOLS
Chapter 1: Managing Features
Guidelines for adding special features of the four types, assigning their quantities to items
Mechanisms for players to discover the lore of each variety of special feature
Pricing special features and using them to create common-rated magic items
Chapter 2: Creator
Suggestions for rolling or just selecting origins for magic items
Explanations of the categories in this chapter (generic, civilized humanoid, monstrous humanoid, other creature, and the planes)
Eight pages of tables for possible "creator" special features
Chapter 3: History
Rolling and selecting guidelines for your magic item's history
Explanations of the categories in this chapter (arcane concord, divine concord, baleful origin, symbol of power, great deed, minor event, and unfulfilled mission)
Eight pages of tables for possible "history" special features
Chapter 4: Minor Property
How to best select minor properties and guidelines for designing and pricing them
Explanations of the categories in this chapter (basic, apparatus, wielded, and worn)
Nine pages of tables for possible "minor property" special features, each with suggested gp value modifications
Chapter 5: Quirk
Selecting and balancing quirks as magic item drawbacks
Explanations of the categories in this chapter (basic, apparatus, wielded, and worn)
Eight pages of tables for possible "quirk" special features, each with suggested gp value modifications